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anyKode Marilou is a modeling and simulation environment for mobile robots, humanoids, articulated arms and parallels robots operating in real-world conditions that respect the laws of physics. This robotics suite is used in research centers as well as industry for various projects like humanoid architectures, wheeled and multi legged vehicles and multi-robot systems (Multi-agents). Marilou real-time engine uses the ODE (Open Dynamics Engine) for collisions detecting and dynamics management. Various 'real world' variables like forces, torques, masses, damping, friction and others can be adjusted directly to the objects surfaces. ==Scenes modeling== Entities editor allows to design robots collision model by using any of the static or dynamic objects in the simulated world. CAD-style editing tools are entirely graphical. Scenes, dynamics and robots properties can be changed from a view/document/properties IHM style. Also the editor takes in charge re-usable physicals entities as well as pure 3D models. Marilou uses a hierarchical system to present entire objects at the highest level (the current world). This approach makes it possible to reuse members of a complex object as sub-parts of another object. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「AnyKode Marilou」の詳細全文を読む スポンサード リンク
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